fundraisers Warren Mi BSA Events and Entertainment
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Craps Table Rules

At the start, the shooter rolls the dice, and this beginning roll is called a "come-out" roll. The shooter continues making "come-out" rolls until something OTHER than a 2, 3, 7, 11, or 12 shows up.  When this happens, the number rolled is called the "point."  So if a shooter rolls  a 2, 7, and then an 8, the 8 becomes the point.  Then, the shooter continues to roll the dice until the point (in this case, 8) repeats, or a 7 comes up.  When either of these things happen, that particular round of play is over, and the shooter makes a new come-out roll. The game is tracked using a plastic "puck."  The puck is black on one side, and white on the other.  If the puck is turned black side up, it simply means that the shooter is making a come-out roll.  After the shooter makes a point, the puck is flipped over, with the white side up, and placed in a box that corresponds to the point. Typical Layout of Craps Table
Craps Table Rules - Michigan / Ohio - 1-800-4-BERNIE
Prior to the "come-out" roll a player must make a wager on the pass line or don't pass line.  After shooter has established the "point" players can also place "odds bets.  A quick breakdown is included below:
Pass Line An even money bet, made on the first roll of the dice (known as the "come-out roll"). You win if a 7 or 11 roll, or lose if 2, 3, or 12 roll (also known as "craps"). Any other number that rolls becomes the "point" and the point must roll again before a 7 to win. Don't Pass Line An even money bet, which is the opposite of the pass line bet. You lose on the "come out roll" if if the shooter rolls a 7 or 11. You win on a 2 or 3. A 12 is a tie. Once a point is established, you lose if the point is thrown and win if a 7 rolls.
Come Bets Made anytime after the first roll when the shooter has a point to make. You win on 7 or 11 and lose on 2, 3, or 12. Any other number becomes your "come point" and must be repeated for you to win before a 7 rolls. Don't Come Bets Made anytime after the first roll when a shooter has a point to make. It is the opposite of the come bet. You win if a 2 or 3 roll (12 is a tie), and lose if 7 or 11 roll. Any other number becomes your "come point" and if repeated you lose. If a 7 rolls you win.
Field Bets A one roll bet. You win even money on 3, 4, 9, 10, 11. You win 2 to 1 on 2 and 12. You lose on 5, 6, 7, or 8. Big 6 and Big 8 These are a bet that the appropriate number (6 or 8) will be rolled before the next seven. It pays even money.
Any Seven You win if a seven is rolled on the first throw after you have placed your bet. Hardways A hardway bet is not a one roll bet. You are betting that the shooter rolls a pair. Hardways win if the dice roll as a pair and lose if a 7 rolls or a number is thrown "the easy way." Example: If you bet a hard 8 and the dice roll 4,4 you win. If the dice roll "easy" 5,3 or 6,2 you lose.
Craps You win if a 2, 3 or 12 is rolled on the first throw after you have placed your bet. Eleven You win if an 11 is rolled on the first throw after you have placed your bet.
Place Bets Once a shooter makes a point, you may make a "place bet" on 4, 5, 6, 8, 9, and 10.
If the shooter rolls any of these numbers before a 7 you win the following payoffs on
our tables: even money on the 6 or 8, 3 to 2 on the 5 or 9, 2 to 1 on the 4 or 10.
 
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